Prospect theory is a behavioral alternative to Expected utility theory.
Notice that “prospect” has the same meaning as “lottery”. Under prospect theory, the utility of a prospect $\ell=(\mathbf{x}; \mathbf{p})$ is: $$ U^P(\ell)=\pi(p_1)\cdot \nu(x_1)+\ldots+\pi(p_n)\nu(x_n),$$ where:
Under Prospect theory, $$ U^P(\ell)=\pi(p_1)\cdot \nu(x_1)+\ldots+\pi(p_n)\nu(x_n),$$ we assume the following:
Under Prospect theory, $$ U^P(\ell)=\pi(p_1)\cdot \nu(x_1)+\ldots+\pi(p_n)\nu(x_n),$$ in particular, the following functions are commonly used. They satisfy all the assumptions in the previous slide. $$\nu(x)=\begin{cases}(x-r)^\alpha&\text{if } x\ge r,\\ -\lambda\cdot (r-x)^\alpha&\text{if } x\le r.\end{cases}$$ $$\pi(p)=\dfrac{p^\gamma}{\bigl(p^\gamma+(1-p)^\gamma\bigr)^{1/\gamma}},$$ in which $0\lt \alpha,\gamma\lt 1$ and $\lambda\gt 1$. With the same exponent $\alpha$ on both sides of $r$, the condition $\lambda\gt 1$ is exactly loss aversion, $-\nu(r-x)=\lambda\,x^{\alpha}\gt x^{\alpha}=\nu(r+x)$ for every $x\gt 0$, and $\gamma\lt 1$ makes low probabilities overestimated and high probabilities underestimated.
For instance, with reference point $r=0$, $\alpha=1/2$ and $\lambda=2$: $$\nu(x)=\begin{cases}\sqrt{x}&\text{if } x\ge 0,\\[2pt] -2\sqrt{-x}&\text{if } x\lt 0.\end{cases}$$ The value function is concave over gains ($x\gt 0$, risk-averse) and convex over losses ($x\lt 0$, risk-loving). It is also steeper over losses: a loss of $x$ hurts more than a gain of $x$ pleases, $$-\nu(-x)\gt\nu(x)\qquad\text{(loss aversion).}$$
Under Prospect Theory, the utility for money is referred to as the valuation. As seen before, the utility displays:
Prospect Theory weights events using decision weights $\pi(p)$ instead of probabilities $p$. We saw that decision weights:
Notice that $\hat p(\gamma)$ is given.
Consider the following experiment: an urn has 90 balls; 30 balls are red and each of the remaining 60 balls is either blue or green, but we do not know the fraction of green (or blue) balls in the urn. One ball is randomly selected from the urn.
There are four lotteries:
| lottery | prize | event |
|---|---|---|
| R | $\$100$ | the ball is red |
| B | $\$100$ | the ball is blue |
| RG | $\$100$ | the ball is either red or green |
| BG | $\$100$ | the ball is either blue or green |
| event | probability |
|---|---|
| R | $1/3$ |
| BG | $2/3$ |
| RBG | $1$ |
| B | ? |
| G | ? |
Typical preferences: $R\succ B$ and $BG \succ RG$.
| lottery | prize | event |
|---|---|---|
| R | $\$100$ | red |
| B | $\$100$ | blue |
| RG | $\$100$ | red or green |
| BG | $\$100$ | blue or green |
Max Min Expected Utility Theory is an alternative theory to Expected Utility Theory that allows ambiguity aversion.
To use max min utility theory:
Example:
So lottery #2 is always better for someone who is ambiguity averse and uses the max min rule.