Behavioral Choice Under Risk

Prospect Theory

Prospect theory is a behavioral alternative to Expected utility theory.

Notice that “prospect” has the same meaning as “lottery”. Under prospect theory, the utility of a prospect $\ell=(\mathbf{x}; \mathbf{p})$ is: $$ U^P(\ell)=\pi(p_1)\cdot \nu(x_1)+\ldots+\pi(p_n)\nu(x_n),$$ where:

Prospect Theory

Under Prospect theory, $$ U^P(\ell)=\pi(p_1)\cdot \nu(x_1)+\ldots+\pi(p_n)\nu(x_n),$$ we assume the following:

Prospect Theory

Under Prospect theory, $$ U^P(\ell)=\pi(p_1)\cdot \nu(x_1)+\ldots+\pi(p_n)\nu(x_n),$$ in particular, the following functions are commonly used. They satisfy all the assumptions in the previous slide. $$\nu(x)=\begin{cases}(x-r)^\alpha&\text{if } x\ge r,\\ -\lambda\cdot (r-x)^\alpha&\text{if } x\le r.\end{cases}$$ $$\pi(p)=\dfrac{p^\gamma}{\bigl(p^\gamma+(1-p)^\gamma\bigr)^{1/\gamma}},$$ in which $0\lt \alpha,\gamma\lt 1$ and $\lambda\gt 1$. With the same exponent $\alpha$ on both sides of $r$, the condition $\lambda\gt 1$ is exactly loss aversion, $-\nu(r-x)=\lambda\,x^{\alpha}\gt x^{\alpha}=\nu(r+x)$ for every $x\gt 0$, and $\gamma\lt 1$ makes low probabilities overestimated and high probabilities underestimated.

For instance, with reference point $r=0$, $\alpha=1/2$ and $\lambda=2$: $$\nu(x)=\begin{cases}\sqrt{x}&\text{if } x\ge 0,\\[2pt] -2\sqrt{-x}&\text{if } x\lt 0.\end{cases}$$ The value function is concave over gains ($x\gt 0$, risk-averse) and convex over losses ($x\lt 0$, risk-loving). It is also steeper over losses: a loss of $x$ hurts more than a gain of $x$ pleases, $$-\nu(-x)\gt\nu(x)\qquad\text{(loss aversion).}$$

Prospect Theory

The Utility Function

Under Prospect Theory, the utility for money is referred to as the valuation. As seen before, the utility displays:

Prospect Theory

Probability Weights

Prospect Theory weights events using decision weights $\pi(p)$ instead of probabilities $p$. We saw that decision weights:

Notice that $\hat p(\gamma)$ is given.

Ambiguity

Consider the following experiment: an urn has 90 balls; 30 balls are red and each of the remaining 60 balls is either blue or green, but we do not know the fraction of green (or blue) balls in the urn. One ball is randomly selected from the urn.

There are four lotteries:

lotteryprizeevent
R$\$100$the ball is red
B$\$100$the ball is blue
RG$\$100$the ball is either red or green
BG$\$100$the ball is either blue or green

Ambiguity

eventprobability
R$1/3$
BG$2/3$
RBG$1$
B?
G?

Typical preferences: $R\succ B$ and $BG \succ RG$.

lotteryprizeevent
R$\$100$red
B$\$100$blue
RG$\$100$red or green
BG$\$100$blue or green

Ambiguity Aversion

Max Min Expected Utility Theory

Max Min Expected Utility Theory is an alternative theory to Expected Utility Theory that allows ambiguity aversion.

To use max min utility theory:

  1. Consider an alternative (lottery).
  2. For each possible probability distribution: compute the expected utility of the alternative.
  3. The minimum of all expected utilities in (2) is the value of the alternative.
  4. Choose the alternative that has the highest value.

Ambiguity Aversion

Max Min Expected Utility Theory

Example:

$$ U(L1)=\min_{p\in \{ \frac12,1\} } p\,u(0)+(1-p)u(500)=u(0)$$ $$ U(L2)=\min_{p\in \{ \frac12,1\} } p\,u(100)+(1-p)u(0)=\tfrac12 u(100)+\tfrac12 u(0)$$

So lottery #2 is always better for someone who is ambiguity averse and uses the max min rule.

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